Based on the show Superman: The Animated Series, Titus Software's Superman: The New Superman Adventures for the Nintendo 64 (often referred to as Superman 64) has the player control Superman as he is challenged by his nemesis Lex Luthor to help save the people of Metropolis. Upon release, the game was heavily panned for its unnecessary repetitiveness, difficult and confusing objectives, poor controls, numerous glitches that interfere with gameplay, and poor graphics. Notoriously, the game has an introductory ring maze sequence that the player is given no warning about, and has a time limit that leaves nearly no room for error. The ring maze section was exacerbated by the extremely short draw distances covered by distance fog, which is explained in-game as being an aspect of the virtual reality simulation of Metropolis the game is set in, but previously described as "Kryptonite fog" by developers. Titus was harshly criticized for the poor quality of the game. Titus stated that while they had grander plans for the game, "the licensor killed us", and the final game only represents about 10% of what they wanted to include.
A reimagining of the Bomberman series, Bomberman: Act Zero received negative reception from critics for its long loading times, bad collision detection, forgettable soundtrack, use of the same textures and graphics for every stage, tedious and repetitive gameplay, lack of a save feature, unbalanced A.I. and the series' unwelcome shift to a darker and more futuristic setting. The "First-Person Bomberman" mode was criticized for its bad camera angles and the fact that it is played in a third-person perspective. It holds an average score of 34 from Metacritic. Yahoo! Games' Mike Smith felt that the designers did not understand what made Bomberman great. He criticized its "generic, gritty brushed-metal-and-armor heroes". GamePro's Patrick Shaw felt that it should not be used to introduce players to the series, while fans of the games should skip it. Cracked.com named the game among their "6 Most Baffling Video Game Spinoffs" in 2013, commenting that the developers "took everything fun about Bomberman and made it crazy and depressing."
PC Gamer gave Postal III a 21/100, joking that "suck and blow" were "two things that Postal III will continue to do for some hours", criticizing its lack of an open world design like Postal 2, poor AI, and poor attempts at being offensive (drawing comparisons to the quality of Uwe Boll's film adaptation). IGN felt that the game's technical and gameplay issues (including long loading times) were more offensive than the game's content, and criticized the lack of variety or openness in its missions. However, the game's humor, wide variety of weapons (despite most of the unique weapons not being as useful in-game as their conventional counterparts), and relatively better graphical quality than Postal 2 were regarded as positive aspects, but not enough to save the game from a 5.5/10 rating. Game Informer gave the game a 1/10, criticizing its "barely cobbled-together series of mostly linear levels", lazily using self-awareness to point out bugs that should have been fixed before release (such as a warning that an escort would "frustratingly disappear" if left behind), and concluding that there was "nothing redeeming about Postal III's frustrating, buggy gameplay." In 2013, Computer and Video Games deemed it one of the 12 worst video games of all time.
By February 2020, Blizzard offered a no-questions-asked refund policy for users disappointed with the updates and promised that they would work to address player issues. Sam Machkovech from Ars Technica stated in January 2021 that Warcraft III: Reforged stood out as the "most staggering and baffling disappointment" of 2020 in video games, and argued that unlike other games released in the same year, it had a "full 12 months of opportunity to right its own ship" without any forthcoming improvements. In addition to committing to continued updates to Reforged as part of an announcement in February 2021, Blizzard's president J. Allen Brack said they learned several lessons in how they developed Reforged that they will avoid in their next remaster, Diablo II: Resurrected.
The 4th installment in the franchise, Momodora: Reverie Under the Moonlight acts as a prequel. Players play a priestess who must fight through hordes of monsters in order to reach a queen in a quest to try and save her world. The game balances both a lot of fun, style, and frenetic gameplay in order to deliver a fresh experience while adhering to what came before. Not just that, you can play in the casual mode to just enjoy the game and all it has to offer. Or, you can ratchet up the difficulty and put your skills to the ultimate test!
Inferno difficulty retains the item and enemy placement from Nightmare, although the number of healing items is reduced. For the most part, it's not that much more difficult but without checkpointing, it is much more punishing. The start of the game before you are able to retrieve shop items is very difficult and the final boss is an obnoxious difficulty spike. As usual, an S-Rank requires five manual saves or less which means that you'll have to pick your save slots very carefully. Since you'll want to hold a save slot for the final boss, you only have four saves to play with. Pretty much any attack will take you into the red zone unless you are carrying Iron Defense Coins, and any death will take you back to your last manual save. 2b1af7f3a8