GPU JPEG2000 codec from Fastvideo is based on NVIDIA technology. This is full, performance-oriented implementation of JPEG2000. We got fast JPEG2000 compression and decompression on the GPU due to parallel implementation and thorough optimization of JPEG2000 algorithm. Our JPEG2000 encoder on GPU is definitely the fastest on the market.
We can integrate JPEG2000 codec in your image processing pipeline to perform the whole job completely on GPU. Please check the description of our GPU Image & Video Processing SDK to evaluate what we can do on GPU.
Download the Kakadu package from the project download page on and follow the installation instructions for your platform. You should be able to run "kdu_compress" from the command line and successfully convert a TIFF file to a JPEG2000.
The methodology used to assess the CR of each format aimed at establishing a point of reference common to all codecs, regardless of the initial encoding of the chosen image set. As such, all images were encoded to raw RGB format, which was subsequently used as the point of reference for all compression measurements. Since JPEG-LS and JPEG2000 do not support an alpha channel, a filter mapping the alpha channel to a white background was applied during the RGB encoding process.
Apparently, Blender has support for this codec. But I can not get my way across it. On a Mac, there are no options to select JPEG 2000, neither for images nor movie. On Windows, I did render image sequence with JPEG 2000 with Blender 2.67, But quicktime container did not have the codec. I want to render mov files with Alpha channel - thus JPEG 2000 (Animation and PNG were giving very large file sizes, and these files are to be made available for download.
The major news in this release include: UltraGrid now features a GUI! The GUI allows to control all basic UltraGrid features and includes tools such as video preview and audio volume meter to simplify UltraGrid operations. We have added full SPOUT server support. SPOUT is a video frame sharing system for Microsoft Windows, which allows applications for Microsoft Windows to share OpenGL textures in a similar way to Syphon for the Mac. UltraGrid adds support for video decoding acceleration through libavcodec. Intel and Nvidia GPUs are supported through VA API and VDPAU. UltraGrid now supports Bitflow frame grabbers ( ) and capturing, transmitting and displaying video in 120fps. UltraGrid now includes the support for Comprimato UltraJ2K JPEG2000 codec ( ) in the master branch. The codec is available separately from comprimato.com. We have improved OpenGL display performance and latency in UltraGrid. UltraGrid 1.5 moves to SDL2 displaying library. This allows e.g. to enter a specific display for UltraGrid video output if multiple displays are available. We have added a MacOS and Windows support for AJA capture cards. UltraGrid 1.5 now features native 64-bit Windows builds. UltraGrid 1.5 includes up-to-date version of our own GPU accelerated JPEG codec (GPUJPEG). UltraGrid 1.5 is updated to match recent versions of supported drivers and APIs. Many other improvements and fixes. 329 files were changed with 31500 insertions(+) and 24918 deletions(-) in the UltraGrid source codes.
Morgan M-JPEG2000 codec is a multimedia compressor/decompressor which registers into the Windows collection of multimedia drivers and integrates with any application using DirectShow and Microsoft Video for Windows. The program supports progressive or interlaced mode.
So far I'm very happy with JPEG2000 using the j2k plugin from fnordware, the format has all the good things from legacy JPEG and Animation and has even more features but the downside is the fact that its an image sequence which is not so nice to handle as a single container file. The crippled JPEG2000 codec in QuickTime is no option.
So what I'm searching is a codec that can be used with container formats like .avi or .mov (or any other container, it really doesn't matter), with a good compressability in the range of lossless JPEG2000, atleast 16bit per channel and support for an alpha channel. E: And of course lossless if that wasn't clear so far. Otional lossy compression like JPEG2000 has, would be great but not necessary.
If you're a windows, you can download the open-source lossless codec HuffyUV which is much faster. Or if you want to be able to support 12bit/channel colour (and who wouldn't) there's Lagarith - a variation of huffyuv. But when you talk 12-bit colour you're not talking small file sizes any more.
within quicktime the options are: animation, apple intermediate codec, apple pixlet video, bmp, cinepak, component video, graphics, h.261, h.263, h.264 (not recommended), jpeg 2000, mpeg-4 video, motion jpeg A, motion jpeg B, none, png, photo-jpeg, planar RGB, sorenson video, sorenson video 3, tga, tiff, uncompressed YUV 10 bit 4:2:2, uncompressed YUV 8 bit 4:2:2, video.
No current web browsers can render JPEG 2000 (.jp2) images, so what you're seeing are extremely high quality JPEG versions of the JPEG 2000 images. Click on the images to download the actual JPEG 2000 files; most modern photo editing software can view them natively. 2b1af7f3a8